Wednesday, 15 January 2014

Ever needed to ensure an item in Maya has keys on all or perhaps only certain channels either for the Timeline visible or range selected?
Well here is a short and sweet little script with the added bonus of being able to also remove every odd key on every item selected and or every channel selected for the timeline visible or range selected.

This script has really helped me with changing my workflow from a more key heavy approach to a quicker pose to pose workflow.


A link to the Python code:

A link to the Vimeo Video: